Recent Submissions

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    E-Assessment: an E-Business Enabler in Higher Education 

    Masouras, Panicos; Poonsri Vate-U-Lan (2016-11-17)

    In the context of higher education, e-business can be viewed as the series of interconnected processes initiated with student application for entry and completed upon graduation. While e-learning is an integral component of this process, the assessment component remains primarily manual. This leads to an educational paradox whereby students are encouraged to e-learn, on one hand, while they are imposed in old-fashioned assessment practices, on the other. It also establishes a business paradox whereby universities strive to maximize their financ...
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    The Oxymoron of Serious Games in eLearning: Gender Differences from an Internet-based Survey in Thailand 

    Poonsri Vate-U-Lan (2017-04)

    This research study examined gender attitudes towards playing serous games in eLearning contexts as there is a lack of comprehensive reports and academic commentary on how to apply and link serious games effectively to learning. The results were based on a large scale Internet-based survey, which involved 803 participants drawn from every region in Thailand. Sixtyone per cent of participants were females (61.2%) and the majority of them were teenagers and adult (36.8% and 24.1% respectively). The survey sought information on participants’ a...
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    Phygital Learning Concept: From Big to Smart Data 

    Poonsri Vate-U-Lan; Quigley, Donna; Masouras, Panicos (2016-12-15)

    ‘Phygital’ or physical plus digital, is a combination of a physical circumstances or tangible objects and digital or online technology-driven experience. This paper introduces a challenge on potential phygital learning environments that may induce superior learning experiences for students as compared to experienced realized through either physical or digital experiences. ‘Phygital learning’ is a novel design concept to induce a new dimension of learning experiences while students interact with the physical context simultaneously as the digital...
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    Internet of things in agriculture: a case study of smart dairy farming in Ontario, Canada 

    Poonsri Vate-U-Lan; Quigley, Donna; Masouras, Panicos (2017)

    The objective of this paper is to report a case study of smart dairy farming in Ontario, Canada which is the future of food production and ways that advancements related to the Internet of Things (IoT). It is impacting upon agricultural practice in the form of smart farming. Smart farming is the practice of intelligent agricultural management based upon technological data gathering farm practice for the purpose of increased levels of quality, production, and environmental protection. This paper will illustrate one example whereby partnersh...
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    Applying six sigma for quality assessment in a eLearning courseware production process 

    Nagi, Kuldeep (2010-05)

    Six Sigma method claims that focusing on reduction of variation will lead to reduction in defects in a business product. Its prestige and value is well known within the manufacturing industry. However, it is seldom applied to educational products such as courseware produced and used in higher education. It is beginning to be recognized as key process for quality assessment in eLearning and eTraining sectors in ASEAN. A consistent high quality in an eLearning or eTraining product can be achieved by applying Six Sigma in the courseware produc...
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    Using Learning Management System (LMS) activity logs for developing a framework for improving the core components of an eLearning course 

    Nagi, Kuldeep; Srisakdi Charmonman (De La Salle University Manila, 2009)

    Quality of eLearning components is becoming a key issue in a virtual leaning environment. The main objective of this paper is to provide educators and content experts a better understanding of the significance of usage of Learning Objects (LOs) or core components provided in an eLearning courseware. Most significant outcome of this work is to share a few statistical techniques to analyze the usage of various learning objects (LOs) or components for improving the quality of eLearning courseware. This work is accomplished by capturing the stud...
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    Using emergent techologies for facilitating engaged learning in a virtual leaning environment (VLE) 

    Poonsri Vate-U-Lan; Nagi, Kuldeep (2009-03)

    The main purposes of this paper is to explore the significance of emerging technologies for engaging and enhancing interactive eLearning . We begin by highlighting the characteritics of the new Interaction Age that suggest a shift in the creation, usage and applications of digital content. We review a set of technologies and trends such as Google Applications, Cloud computing, Virtual Reality, and ubiquitous learning via iTune U using mobile devices. These technologies are among those at the leading edge of innovation and hold promise for th...
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