Now showing items 1-3 of 3
Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country
(International Journal of Game-Based Learning, 2015)
This article reports an exploratory study which investigated attitudes towards the practice of game-based learning in teaching STEM (science, technology, engineering and mathematics) within a Thai educational context. This ...
Hindsight imbalance online and offline life: qualitative feedback from online self disclosure in Thailand
(In the International e-Learning Conference 2015 (IEC2015), 2015-07)
Internet technologies, especially social networking and instant messaging, reform people’s life style. Both online and offline activity attract users due to interest and necessity which may impact on the work life balance ...
Teaching English with augmented reality technology: evaluative feedback of elementary school students.
(Parkroyal, Kuala Lumpur, Malaysia., 2015-04)
The application of new educational technologies to the teaching of English in classrooms around the world is an important endeavor. One of the outstanding innovations is Augmented Reality technology, which is a computer-generated ...