Browsing by Subject "Mobile application"
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ItemDevelopment of icreate: an augmented reality application on English vocabulary for elementary school students(Bangkok : Assumption University, 2018-04) Kitti Koonsanit ; Poonsri Vate-U-Lan
ItemFactors affecting behavioral intention on Mobile Application Towards Generation Y in Bangkok, Thailand(Bangkok : Assumption University, 2017) Jarruspong Makkul
ItemThe factors impact attitude toward using and customer satisfaction with elderly health care mobile application services: a case study of people in Bangkok metropolitan, Thailand(Assumption University Press, 2017) Hathairat Didyasarin ; Rawin Vongurai ; Sutthhisak InthawadeeNowadays, Thailand is turning to aging society with the older population increasing than past. Mostly, older people have mental and physical health problems. Consequently, elderly health care is more important and necessary in the society. Currently, technology has continuously grown especially mobile applications that allow people to get involved with more activities. Applying elderly health care as mobile application service instead of traditional service is a new type of product and new trend in Thailand. This research analyzes the factors have impact attitude toward using and customer satisfaction with health mobile application service. The target population are people who lives in Bangkok Metropolitan, Thailand. The data were collected by applying non-probability sampling as convenience and snowball sampling methods with 406 respondents both online and paper based questionnaire survey. Multiple Linear Regression methodology was used in the research. As a result, perceived usefulness, perceived ease of use, perceived playfulness, and cognition of compatibility have significant impact on attitude toward using. Moreover, customer satisfaction with health mobile application services were significantly impacted by perceived usefulness, perceived ease of use and attitude toward using.
ItemiCreate: 3D Augmented Reality Painting Book for Vocabulary Learning( 2017-07) Kitti Koonsanit ; Poonsri Vate-U-LanMobile technologies are rapidly attracting new users, providing increasing usability, and creating more multimedia communication capacity. Moreover, most primary students have own mobile devices for daily usage. This paper proposed an iCreate project or a digital edutainment application with a digital content which was integrated as 3D augmented reality (AR) painting book for English vocabulary learning and art activities. iCreate is a mobile application using java and vuforia library, develops on Eclipse Integrated Development Enironment (IDE) and trials with the primary students. The experimental results show that our proposed application and AR painting book can display 3D animated model real-time and effectively. The usage of the mobile device in this AR project offer two benefits, namely mobility beneficial and ease of use. Besides that, the AR colorful painting book in this project able to attract children’s attentions and increase the excitement of this new learning environment.