Now showing items 1-10 of 10

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    Augmented reality 3D pop-up book: an educational research study 

    Poonsri Vate-U-Lan (The First International Congress of Interdisciplinary Research and Development, 2011)

    Augmented Reality technology in education is in high demand for its innovative potential since its fascination grows ubiquitously across the world. This research article reports on an educational innovation which utilizes, as teaching material, the Augmented Reality 3D pop- up book in the hybrid mode of learning for Grade Three students in Bangkok, Thailand. The story contained in this children’s book is “the Seed Shooting Game”. The Augmented Reality 3D pop- up book can be used in both online and off line modes. The developed media is an edutainment ...
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    An augmented reality 3D pop-up book: the development of a multimedia project for English language teaching 

    Poonsri Vate-U-Lan (The IEEE International Conference on Multimedia & Expo (ICME2012), 2012)

    Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D pop-up book as a tool for teachers to deliver the story of a children’s book, namely The Seed Shooting Game, to teach various English language aspects ...
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    Augmented Reality ประสบการณ์ที่น่าเรียนรู้ 

    พูลศรี เวศย์อุฬาร (2012)
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    The Convergence of Augmented Reality and Education The Seed Shooting Game: An Augmented Reality 3D Pop-up Book 

    Poonsri Vate-U-Lan (The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013), 2013)

    The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental research was 484 Year Three Thai ...
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    Envisioning augmented reality: smart technology for the future 

    Poonsri Vate-U-Lan (2012)

    This article presents the important foundation of Augmented Reality (AR) technology. Its main objective is to envision the past, present and future of Augmented Reality technology. Augmented Reality technology especially on the mobile device will be widely used in the daily life in the near future. In order to comprehend foundation of Augmented Reality, this paper has been categorized into three sections: 1) comparison of Augmented Reality and Virtual Reality (VR) 2) understanding Augmented Reality hype cycle and 3) facts about Augmented ...
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    iCreate: 3D Augmented Reality Painting Book for Vocabulary Learning 

    Kitti Koonsanit; Poonsri Vate-U-Lan (2017-07)

    Mobile technologies are rapidly attracting new users, providing increasing usability, and creating more multimedia communication capacity. Moreover, most primary students have own mobile devices for daily usage. This paper proposed an iCreate project or a digital edutainment application with a digital content which was integrated as 3D augmented reality (AR) painting book for English vocabulary learning and art activities. iCreate is a mobile application using java and vuforia library, develops on Eclipse Integrated Development Enironment (IDE) ...
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    Introducing augmented reality for education purposes 

    Poonsri Vate-U-Lan (The 7th International Conference on eLearning for Knowledge-Based Society, 2010)

    This article is an introduction to Augmented Reality technology for educational purposes whose aim is to provide a superior learning experience. Its main objective is to act as a starting point for anyone interested in researching or using Augmented Reality for educational purposes which can be simply defined as an interactive 3D environment which links physical reality and the virtual world by Radio Frequency Identification (RFID). Augmented Reality will be widely used within the near future. This paper describes many projects of Augmented Reality ...
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    Opinion towards open educational resources: a case study of augmented reality 3D pop-up book-the seed shooting game 

    Poonsri Vate-U-Lan (2013)

    Augmented Reality (AR) for academic learning purposes is growing in the same directions and at the same pace as the expansion of smart innovations into education and lifelong learning. An Augmented Reality 3D Pop-up Book- The Seed Shooting Game-employed a systematic research and development (R&D) process creating an Open Educational Resource (OER). This paper reports on an Internet-based survey of users’ attitudes towards a developed AR 3D Pop-up Book namely The Seed Shooting Game. The developed OER is available for free access through the browser. ...
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    Teaching English with augmented reality technology: evaluative feedback of elementary school students. 

    Poonsri Vate-U-Lan (Parkroyal, Kuala Lumpur, Malaysia., 2015)

    The application of new educational technologies to the teaching of English in classrooms around the world is an important endeavor. One of the outstanding innovations is Augmented Reality technology, which is a computer-generated technology that enhances user perception and experience. The researcher selected Augmented Reality technology since it is very attractive to young learners in teaching English as a foreign language in classrooms due to its capacity for learners to see and experience the real world with embedded 3-dimensional content. ...