Browsing by Subject "Best practice"
Now showing items 1-2 of 2
Best Practices to Form Online Multi-Users Virtual Enviromments for Education in Developing Countries (2009-12)
The main purpose of this paper is to present draft guidelines for best practice to form online Three Dimensional (3D) Multi-Users Virtual Environments (MUVE) for education in developing countries. The researcher has introduced Second Life (SL) to graduate students in Bangkok for educational purposes. The best practices refined from relevant documents and research results are presented under four aspects of its management: human, instruction, technology and social (HITS model). The situation in Thailand is similar to other developing countries ...
(The International e-Learning Conference “Empowering Human Capital Through Online Learning Technology”, 2011)
This paper considers the issues of how to augment student creativity in the blended learning environment of Internet-based digital cartooning or eCartooning and, secondly, the eCartooning characteristics required in implementing such a learning project. The phrase, “Internet-based digital cartooning or eCartooning” refers to online applications which provide the scope for creating, developing, editing, sharing and distributing cartoon stories on the Internet. “ToonDoo” was selected as a pilot web application for this quasi experimental research ...