Now showing items 1-5 of 5

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    Computer game title design for computer age technology 

    Rungsit Channiti (Bangkok : Assumption University, 1998)
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    Electronic game tournament 

    Chalee Panitchart; Anukul Limpanaowngsaen, jt. auth. (Bangkok : Assumption University, 2001)
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    Grus : real-time action 

    Suphot Sawattiwong (Bangkok : Assumption University, 2002)
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    Hindsight imbalance online and offline life: qualitative feedback from online self disclosure in Thailand 

    Poonsri Vate-U-Lan (In the International e-Learning Conference 2015 (IEC2015), 2015)

    Internet technologies, especially social networking and instant messaging, reform people’s life style. Both online and offline activity attract users due to interest and necessity which may impact on the work life balance for many people. This research paper reports a qualitative result of a larger study which aimed to explore the knowledge, attitudes, opinions, behaviors and perceptions of Thai people in regards to their use of the internet, social networking services and computer games. The research survey was conducted through the social ...
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    Slave-a client server card game 

    Nanthavut Chooki, auth.; Nititum Kovitgoolkr, jt. auth.; Suwanna Sae-Hen, jt. auth.; Teeraporn Tiyapanjani, jt. auth. (Assumption University, 1997)