Now showing items 1-8 of 8

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    An augmented reality 3D pop-up book: the development of a multimedia project for English language teaching 

    Poonsri Vate-U-Lan (The IEEE International Conference on Multimedia & Expo (ICME2012), 2012)

    Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D pop-up book as a tool for teachers to deliver the story of a children’s book, namely The Seed Shooting Game, to teach various English language aspects ...
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    A comparative study of mathematics self-efficacy and anxiety levels of Grades 10-12 students at Thai Christian School before and after supplemental practice use of the mathematics e-learning application website Khan Academy 

    Parsons, Brian Scott; Gonzalez, Orlando Rafael Gonzalez (Assumption University Press, 2018)

    The purpose of this study was to determine if students’ mathematics selfefficacy could be increased and their mathematics anxiety could be reduced by adding supplemental mathematics practice using the internet-based website Khan Academy to increase mastery experiences in solving mathematics problems. The study focused on 156 Grades 10-12 students at Thai Christian School in Bangkok. A research experiment was conducted during the course of the second semester of the 2016 school year based on Bandura (1977) sources of self-efficacy ...
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    The Convergence of Augmented Reality and Education The Seed Shooting Game: An Augmented Reality 3D Pop-up Book 

    Poonsri Vate-U-Lan (The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013), 2013)

    The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental research was 484 Year Three Thai ...
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    Learning styles and attitude towards e-learning among university undergraduate students in international programs in Bangkok Thailand 

    Faderogaya, Shannel Lee; Natalie Chantagul (Bangkok : Assumption University, 2019)

    The purpose of this study is to investigate the relationship between learning style in terms of instructional preference, social interaction, information processing and personality in e-learning in terms of visual, auditory and tactile; and attitude towards e-learning among undergraduate students in international program in Bangkok Thailand. A total of 300 respondents participated in a demographic questionnaire survey using the Learning Style Scale, Learning Style Inventory-Likert and E-learning Acceptance Scale for data collection. Regression ...
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    A Prototype of eConsultancy System for Users’ Skills Improvement in Enterprise Resource Planning (ERP) Implementation 

    Seksin Cheevirot; Poonsri Vate-U-Lan (2017-07)

    eConsultancy is a new way of consultancy services through online based platforms in services delivering, in which the concept of eConsultancy shares the common characteristics of eLearning that has been widely recognized and accepted in the educational sectors. This research aims to propose the effective eConsultancy prototype model aiding in the implementation of Full word before acronym- Enterprise Resource Planning (ERP) in an efficient and effective ways. The significance of this research focuses at development of eConsulatancy prototype that ...
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    Psychological impact of e-learning on social network sites: online students’ attitudes and their satisfaction with life 

    Poonsri Vate-U-Lan (2019)

    This paper reports on the findings of a study pertaining to the psychological impact of e-learning on social network sites. The findings have resulted by means of a correlational analysis between attitude towards e-learning on social network sites and satisfaction with life of students experienced with e-learning experiences. It was based on an online survey of 607 valid responses with e-learning experiences gathered from 896 online respondents. The gender profile was balanced (males 50.7% and females 49.3% respectively). The analysis found that ...
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    การพัฒนารูปแบบสภาพแวดล้อมการเรียนรู้แบบอีเลิร์นนิ่งบนเครือข่ายทางสังคม เรื่องการอินทิเกรต วิชาคณิตศาสตร์สำหรับนักศึกษาปริญญาตรี 

    สมภพ ทองปลิว; พูลศรี เวศย์อุฬาร (2009)

    การวิจัยครั้งนี้เป็นการวิจัยกึ่งทดลอง ซึ่งมีวัตถุประสงค์เพื่อ (1) พัฒนารูปแบบสภาพแวดล้อมการเรียนรู้แบบอีเลิร์นนิ่งบนเครือข่ายทางสังคม เรื่องการอินทิเกรด วิชาคณิตศาสตร์ สำหรับนักศึกษาปริญญาตรีให้มีประสิทธิภาพตามเกณฑ์ 80/80 (2) หาค่าดัชนีประสิทธิผลของรูปแบบการเรียนรู้ที่พัฒนาขึ้น (3) ศึกษาเปรียบเทียบผลสัมฤทธิ์การเรียนของนักศึกษาที่เรียนตามรูปแบบการเรียนรู้ที่พัฒนาขึ้นกับการเรียนจากการสอนตามปกติ (4) ศึกษาความคงทนในการจำเมื่อเรียนจากรูปแบบการเรียนรู้ที่พัฒนาขึ้นผ่านมาแล้ว 1 เดือน และ 2 เดือน และ (5) ศึกษาเจตคติของนักศึกษาที่มีต่อรูปแบบการเรียนรู้ที่พัฒนาขึ้น ...