Now showing items 1-2 of 2

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    The Oxymoron of Serious Games in eLearning: Gender Differences from an Internet-based Survey in Thailand 

    Poonsri Vate-U-Lan (2017-04)

    This research study examined gender attitudes towards playing serous games in eLearning contexts as there is a lack of comprehensive reports and academic commentary on how to apply and link serious games effectively to learning. The results were based on a large scale Internet-based survey, which involved 803 participants drawn from every region in Thailand. Sixtyone per cent of participants were females (61.2%) and the majority of them were teenagers and adult (36.8% and 24.1% respectively). The survey sought information on participants’ ...
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    Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country 

    Poonsri Vate-U-Lan (International Journal of Game-Based Learning, 2015)

    This article reports an exploratory study which investigated attitudes towards the practice of game-based learning in teaching STEM (science, technology, engineering and mathematics) within a Thai educational context. This self-administered Internet-based survey yielded 169 responses from a snowball sampling tech- nique. Three fifths of respondents were female (59.2% or N=100 females and 40.8% or N=69 males). Slightly more than half (55.6%) of the participants were elementary, secondary and university students. An additional second group of ...