Now showing items 1-2 of 2

  • Thumbnail

    An augmented reality 3D pop-up book: the development of a multimedia project for English language teaching 

    Poonsri Vate-U-Lan (The IEEE International Conference on Multimedia & Expo (ICME2012), 2012)

    Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D pop-up book as a tool for teachers to deliver the story of a children’s book, namely The Seed Shooting Game, to teach various English language aspects ...
  • Thumbnail

    Tuning creativity through eCartooning: a successful blended learning process 

    Poonsri Vate-U-Lan (The International e-Learning Conference “Empowering Human Capital Through Online Learning Technology”, 2011)

    This paper considers the issues of how to augment student creativity in the blended learning environment of Internet-based digital cartooning or eCartooning and, secondly, the eCartooning characteristics required in implementing such a learning project. The phrase, “Internet-based digital cartooning or eCartooning” refers to online applications which provide the scope for creating, developing, editing, sharing and distributing cartoon stories on the Internet. “ToonDoo” was selected as a pilot web application for this quasi experimental research ...