Browsing by Subject "Two-person game"
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In wireless networks, transmission power has adverse effects. With low transmission power, the received signal may be eclipsed by the noise and interference from other transmitters, resulting in low SINR. On the other hand, with high transmission power, the interference seen at other receivers could be too large, also resulting in low SINR. This paper aims to address this problem by using the game theory. Particularly, the scenario of wireless access network with two transmitters, each with two intended receivers, is considered. Selection of ...