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    AU Science & Technology Students Ready to Utilize & Manipulate the Advanced Tool of “Temi Robot” 

    Assumption University. Vincent Mary School of Science and Technology (2020-09-11)
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    Senior project plus 

    Faye, Leopold Yangane (Bangkok : Assumption University, 2019)
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    The 2nd runner-up winner of Thailand NetRiders 2012 

    Assumption University. Vincent Mary School of Science and Technology (2012-04-28)
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    Congratulations to Mr. Chayapol Moemeng 

    Assumption University. Vincent Mary School of Science and Technology (2015)
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    AU TechM student has been selected as Thailand's only representative to participate in Microsoft Student Partner Summit 2015 in USA 

    Assumption University. Vincent Mary School of Science and Technology (2015-07-27)
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    Congratulations to Kiratijuta 

    Assumption University. Vincent Mary School of Science and Technology (2015-06-09)
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    AU Computer Science Student Awarded Apple WWDC 2020 (Swift Student Challenge Winner!) 

    Assumption University. Vincent Mary School of Science and Technology (2020)
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    สัมมนาอาจารย์มหาวิทยาลัยอัสสัมชัญ ประจำปีการศึกษา 2562 

    มหาวิทยาลัยอัสสัมชัญ. คณะวิทยาศาสตร์และเทคโนโลยี (2562-08-01)
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    True Smart University & Assumption University 

    Assumption University. Vincent Mary School of Science and Technology (2019-06-11)
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    AU Annual Faculty Seminar 2019 

    Assumption University. Vincent Mary School of Science and Technology; Assumption University. Office of Human Resources Management (2019-08-01)
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    กานดา วรรักษา 

    Unknown author (2543)
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    An Empirical Study about the Role of Personality Traits in Information Technology Adoption 

    Tipa Sriyabhand; John, Surej P. (2014)

    This paper investigates the relationship between personality traits and their Information Technology (IT) adoption. The study used the Five Factor Model (FFM) to assess the personality of individual users who adopt social networking technologies using their mobile devices. This research is conducted among 320 social networking users in Thailand. Based on the theoretical background of Technology Acceptance Model (TAM) and FFM, a conceptual model is developed and empirically tested. The study found that extraversion, agreeableness are posi...
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    Potential Z-Fighting Conflict Detection System in 3D Level Design Tools 

    Pisal Setthawong (2015)

    Z-Fighting is an effect that happens in 3D scenes when two co-planar surfaces share similar values in the z-buffer which leads to flicking and visual artifacts during the rendering process due to conflicting order of rendering the surface. However in 3D level design, scenes created by the tools can be complex, in which level designers can inadvertently place co-planar surfaces that would be susceptible to z-fighting. Level designers typically notice the z-fighting artifact through visual inspection through the usage of a 3D walkthrough t...
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    Optimizing Player Throughput for Interactive Motion Based Kiosk Games – A Case Study from the PTT Technobots Campaign 

    Pisal Setthawong (2015)

    Maintaining booths that are attractive to exhibition attendees is one of the main goals of exhibitors. One of the popular tactics to attract attention is to utilize new and emerging technology to create fresh new types of interactive booths, in which motion-based kiosk games are gaining popularity in this domain. However motion-based kiosk games are usually designed using conventional computer game design principles and are not optimized for exhibitions which results in a low player throughput. This paper examines the issues behind conven...
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    Domain-oriented two-stage aggregation: generating baseball play-by-play narratives 

    Baldwin, James; Songsak Channarukul (2015)

    This paper presents an end-to-end natural language generation system that performs aggregation in two stages: the first takes advantage of the information implicit in the source knowledge base in order to aggregate event components into complex sentences. The second stage examines the developing context of the text in order to aggregate similar adjacent events into more fluent text. The source knowledge base is the Retrosheet collection of play-by-play baseball scoresheets encoded in machine-readable form. The output is reasonably flue...
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