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dc.contributor.authorPoonsri Vate-U-Lan
dc.date.accessioned2016-01-20T03:14:12Z
dc.date.available2016-01-20T03:14:12Z
dc.date.issued2011
dc.identifier.urihttp://repository.au.edu/handle/6623004553/17608
dc.description.abstractAugmented Reality is one of the futuristic technologies that will be universally used given its potential and fascination. The innovation underpinning this research is the Augmented Reality 3-Dimentional pop-up book namely “the Seed Shooting Game”, for Grade three students, in Bangkok, Thailand. This Augmented Reality (AR) 3D pop-up Book employed a research and development process through storytelling technique. This research article, describes what AR is, reports on the completed research, which focuses on instructional design process of a hybrid learning research on the utilization of Augmented Reality as an effective teaching resource. Hybrid learning draws in aspects of different learning styles. The first part of this article outlines the instructional design experience for analysis of a simple example of AR as a teaching tool. The second part demonstrates design, development and implementation of the AR 3D pop-up book which is the major tool upon which the research is based. The last part provides an insight into what was done using AR and provides pictures and captions enabling the reader to place this example of AR in perspective and understand it more clearly using the Seed Shooting Game story, a children’s Augmented Reality book. It can be used in both online and off-line modes. The developed AR media is an “edutainment” in multimedia format consisting of: text, voice, graphic, animation and interaction. The major findings support the high interest of integration of new technology and educational theory in the hybrid learning environment. From the response of the students in this limited study, circumstances indicate that demand for AR will increase exponentially. However like all education the instruction technology innovation of AR needs to be researched and developed to enhance quality of education.
dc.format.extent6 pagesen_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoengen_US
dc.publisherThe 5th IEEE International Conference on E-Learning in Industrial Electronics (ICELIE 2011)en_US
dc.titleAugmented reality 3D pop-up children book: instructional design for hybrid learningen_US
dc.typeTexten_US
mods.genreArticleen_US


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