Extending a Standard Tablet into an Ocarina Playing Gaming Platform with Projected Parallax Layers
by Pisal Setthawong
Title: | Extending a Standard Tablet into an Ocarina Playing Gaming Platform with Projected Parallax Layers |
Author(s): | Pisal Setthawong |
Issued date: | 2015-10 |
Citation: | The 5th International Conference on IT Convergence and Security (ICITCS 2015) IEEE Xploer at Kuala Lumpur, Malaysia |
Abstract: |
This paper describes the implementation of a clipon hardware extension to the standard tablet to create a gaming platform that can help people play the 4 hole variation of the ocarina musical instrument. A clip-on contraption was used to project the visual output into a physically layered parallax layer to create an interesting visual presentation. The proposed clipon contraption was designed and custom-made to fit a standard 10” tablet and a 3D Role Playing Game utilizing the 4 hole ocarina fingering scheme as input was developed as a gamification platform for learning how to play the ocarina. |
Keyword(s): | Visual projection
Parallax effect Game platform Audio processing Ocarina playing Gamification |
Resource type: | Conference Paper |
Extent: | 5 pages |
Type: | Text |
File type: | application/pdf |
Language: | eng |
Rights holder(s): | Pisal Setthawong |
URI: | http://repository.au.edu/handle/6623004553/21017 |
Files in this item (EXCERPT) |
|
View Conference-Paper-Abstract-21017.pdf ( 604.98 KB ) |
This item appears in the following Collection(s) |
|
|