Now showing items 21-40 of 55

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    การสั่งพิมพ์ด้วยเสียงโดย The New iPad 

    พูลศรี เวศย์อุฬาร (2012)
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    Augmented Reality ประสบการณ์ที่น่าเรียนรู้ 

    พูลศรี เวศย์อุฬาร (2012)
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    What values? O-Nuts 

    Nagi, Kuldeep (Bangkok Post, 2012-03-04)

    "What values? O-Nuts" article by Dr. Kuldeep Nagi, Graduate School of eLearning, Assumption University
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    Learning English language in Thailand: hype or necessity? 

    Nagi, Kuldeep (The Nation, 2012-04-02)
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    English-language improvement in Thailand: hype or a necessity? 

    Nagi, Kuldeep (The Nation, 2012-04-04)
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    No restrictions on weapons 

    Nagi, Kuldeep (Bangkok Post, 2012-04-29)

    "No restrictions on weapons" article by Dr. Kuldeep Nagi, Graduate School of eLearning, Assumption University
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    Generation next only hope 

    Nagi, Kuldeep (Bangkok Post, 2012-10-21)
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    South China Sea Disputes : a choke point for Asean? 

    Nagi, Kuldeep (The Nation, 2012-12-20)
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    Strengthening Instruction through Portable Device (Thai) 

    Poonsri Vate-U-Lan (2013)

    "One tablet per child" (OTPC) is a policy of the Thai Government which will have significant influence on educational technology applications at the national level. The purpose of this academic article is to present significant aspects that need to be considered prior to the adoption of portable devices for instruction to ensure more effective implementation of this policy First of all, this study identifies five different types of learning approaches in a diagram format. The second section specifies a definition of instruction through portable ...
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    The Convergence of Augmented Reality and Education The Seed Shooting Game: An Augmented Reality 3D Pop-up Book 

    Poonsri Vate-U-Lan (The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013), 2013)

    The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental research was 484 Year Three Thai ...
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    The transition from social network to gamification for education: knowledge level of Thai higher education students 

    Poonsri Vate-U-Lan (The 57th World Assembly of the International Council on Education for Teaching (ICET 2013)., 2013)

    This research article reviews ‗Gamification‘ and other new technology strategies for educational purposes. The objective of this research paper is to report a result of a case study in a selected university in Bangkok. Gamification is the concept of applying game- design thinking to non-game applications to make them more enjoyable and engaging. Gamification has been recommended as a future innovation in student support which may replace Social Networks. Gamification will influence learning management methods and learning material design. The ...
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    Opinion towards open educational resources: a case study of augmented reality 3D pop-up book-the seed shooting game 

    Poonsri Vate-U-Lan (2013)

    Augmented Reality (AR) for academic learning purposes is growing in the same directions and at the same pace as the expansion of smart innovations into education and lifelong learning. An Augmented Reality 3D Pop-up Book- The Seed Shooting Game-employed a systematic research and development (R&D) process creating an Open Educational Resource (OER). This paper reports on an Internet-based survey of users’ attitudes towards a developed AR 3D Pop-up Book namely The Seed Shooting Game. The developed OER is available for free access through the browser. ...
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    Reform judiciary now 

    Nagi, Kuldeep (Bangkok Post, 2013-05-05)
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    Stupid is as stupid does 

    Nagi, Kuldeep (Bangkok Post, 2013-06-16)
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    Redesign principles of game-based learning: expectations from stakeholders in a developing country 

    Poonsri Vate-U-Lan (Paper presented at the 8th European Conference of Game-based Learning (ECGBL2014), 2014)

    The attraction of game-based learning is strong as the educational experience is immediately gratifying and rewarding which inspires, challenges and engages young people. This paper examines two main aspects of principles in re- designing game-based learning in both school and out-of-school contexts. In 2011 Thailand was Southeast Asia’s biggest online game market. In 2012, the Thai government implemented the one-tablet-per-child project which allocated almost one million tablets to Grade One students nation-wide. The prime stakeholder groups ...
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    Trends and directions of technology in elementary schools under the Bangkok metropolitan administration 

    Poonsri Vate-U-Lan (Paper presented at the Fifth TCU International E-learning Conference 2014 “Overcome the Uncertainty of Technology in Education”, 2014)

    The future can be forecast from a decision based on current knowledge in relation to the trends and directions of computer technology implementation in a school. It depends frequently on the influence of administrators and their knowledge level. It is crucial to study the demand and the confidence level of e- learning implementation in the schools from an administration perspective. In 2013, a group of 120 school administrators attended a seminar workshop on e-learning at a university in Bangkok, Thailand. Fifty-six participants returned the ...
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    E-learning as Strategy for Philanthropic Organization Focused on Educational Purposes in Thailand 

    Bernard, Gilles (2014)

    The objectives of this study were: (1) To elaborate an eLearning framework integrated into donor’s activities which can fit with philanthropic organization strategies (2) To assess the eLearning framework upon feedback and suggestions provided by donors, recipients, philanthropic organizations, and philanthropic experts (3) To assess opinions of donors and philanthropic organizations running in Thailand toward the framework. The population for the study consisted of 3 schools in the North East of Thailand, ...
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    A Web Based Learning System for Learning English on Mobile Devices 

    Anaraki, Firouz B. (2014)

    This paper explains the development of a HTML5 based system for learning English as a second language for iPhone, iPad, Android devices, and other smart mobile devices. HTML5 and jQuery Javascript library was used to develop this system. The web based system was in stalled on a server which could be accessed by any PC or smart mobile phones and tablets that support JavaScript library. Thirty English lessons were developed for this system. University students at Assumption University tried out this system using their mobile devices for ...
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    Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country 

    Poonsri Vate-U-Lan (International Journal of Game-Based Learning, 2015)

    This article reports an exploratory study which investigated attitudes towards the practice of game-based learning in teaching STEM (science, technology, engineering and mathematics) within a Thai educational context. This self-administered Internet-based survey yielded 169 responses from a snowball sampling tech- nique. Three fifths of respondents were female (59.2% or N=100 females and 40.8% or N=69 males). Slightly more than half (55.6%) of the participants were elementary, secondary and university students. An additional second group of ...
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    Hindsight imbalance online and offline life: qualitative feedback from online self disclosure in Thailand 

    Poonsri Vate-U-Lan (In the International e-Learning Conference 2015 (IEC2015), 2015)

    Internet technologies, especially social networking and instant messaging, reform people’s life style. Both online and offline activity attract users due to interest and necessity which may impact on the work life balance for many people. This research paper reports a qualitative result of a larger study which aimed to explore the knowledge, attitudes, opinions, behaviors and perceptions of Thai people in regards to their use of the internet, social networking services and computer games. The research survey was conducted through the social ...