Recent Submissions

  • Thumbnail
  • Thumbnail

    Oxymoron of serious games in eLearning: gender differences from an internet-based survey in Thailand 

    Poonsri Vate-U-Lan (2017)

    This research study examined gender attitudes towards playing serous games in eLearning contexts as there is a lack of comprehensive reports and academic commentary on how to apply and link serious games effectively to learning. The results were based on a large scale Internet-based survey, which involved 803 participants drawn from every region in Thailand. Sixtyone per cent of participants were females (61.2%) and the majority of them were teenagers and adult (36.8% and 24.1% respectively). The survey sought information on participants’ attit...
  • Thumbnail

    Redesign principles of game-based learning: expectations from stakeholders in a developing country 

    Poonsri Vate-U-Lan (2014)

    The attraction of game-based learning is strong as the educational experience is immediately gratifying and rewarding which inspires, challenges and engages young people. This paper examines two main aspects of principles in redesigning game-based learning in both school and out-of-school contexts. In 2011 Thailand was Southeast Asia's biggest online game market. In 2012, the Thai government implemented the one-tablet-per-child project which allocated almost one million tablets to Grade One students nation-wide. The prime stakeholder groups inv...
  • Thumbnail

    Integrating STEM and Skill Development (SD) for Thailand 4.0-Means, Methods and Challenges 

    Nagi, Kuldeep (2018-07)

    Formal education is mostly focused on training the mind through the acquisition of information and knowledge. Skills, on the other hand, are acquired through physical training and practice, turning finally into a unique habit, a product or a service. Lately, there is a lot of discussion about skill development (SD) to meet the goals of digital economy and Thailand 4.0. Using data from the World Economic Forum (WEF) and analysis of SD trends in the USA, UK and Germany, this paper provides insight into how Science-Technology-English-Math (STEM) e...
  • Thumbnail

    A Short Trip Itinerary Generator for Planning Trip- Ratchaburi Province Case Study 

    Hongladda Pongsuwan; Anaraki, Firouz B.; Suchai Thanawastien (2016-04)

    In this paper, a trip planning system is presented for planning short trip to the province of Ratchaburi, Thailand. The proposed system, the Short Trip Itinerary Generation, or STIG, provides a flexible trip planning for 1-3 days trip based on user preference and trip related information that can be specified by a tourist and by the system. STIG can work in two modes: Trip Planning Mode and Trip Mode, to generate the trip plan and follow the plan or making real-time adjustment to the plan, respectively. The computation of the dista...
  • Thumbnail

    The Influence of Loyalty Program Service Quality On Customer Satisfaction 

    Piyasuda Phothikit; Piyathida Praditbatuga; Santhiti Treetipbut (2016)

    The objective of this research was to determine the influence of loyalty program service quality dimensions (program policy, program reward, personalization, tangibility, information usefulness, courteousness / helpfulness, and communication quality) on customer satisfaction of members of the Bangchak Gasohol Club and/or Diesel Club. A total of 120 complete and valid questionnaires were collected from Bangchak service stations in the Bangkok area. Hypotheses were tested using multiple regression analysis. It found that there i...
  • Thumbnail


    Nagi, Kuldeep (2018)

    A website devoted to an academic institution sometimes fail to address its main purposes. In the process of satisfying the need of all stake holders- the students, faculty, alumni and outsiders, the elements of web design are compromised to an extent that either the website becomes too complex or becomes irrelevant. With advances in technology the role of web designers is also beginning to change from just being creators of a website to the facilitators of crafting a powerful user experience (UX). The very purpose of an academic websi...
  • Thumbnail

    An Economy Manufacturing Enterprise System: A Case Study of Plastic Injection Factory 

    Poonphon Suesaowaluk (2014)

    An automated system for manufacturing management called Manufacturing Enterprise System is proposed and designed for the supportive factory management with the low cost investment. The proposed system will record and provide the report of process performance by manipulating information, which is recorded during the actual process in the production line. The system captures the overall testing of particular product in each process. The testing would be either default as accept or reject and denote the defective criteria. The system reve...
  • Thumbnail

    Multidimensional Process Analytical System for Manufacturing Management 

    Poonphon Suesaowaluk (2015)

    Industrial or manufacturing management is a complex task that requires prior information from several entries to support in order to make the right decision with efficient solution and obtain the optimum profit. Business intelligent technology approach allows business organization to utilize information in a form of heterogeneous view and benefits several objectives for uses. This work employs business intelligent concepts to develop simplified real time process analysis systems for supportive manufacturing management. With many desirable...
  • Thumbnail

    A Prototype of eConsultancy System for Users’ Skills Improvement in Enterprise Resource Planning (ERP) Implementation 

    Seksin Cheevirot; Poonsri Vate-U-Lan (2017-07)

    eConsultancy is a new way of consultancy services through online based platforms in services delivering, in which the concept of eConsultancy shares the common characteristics of eLearning that has been widely recognized and accepted in the educational sectors. This research aims to propose the effective eConsultancy prototype model aiding in the implementation of Full word before acronym- Enterprise Resource Planning (ERP) in an efficient and effective ways. The significance of this research focuses at development of eConsulatancy prototype th...
  • Thumbnail

    iCreate: 3D Augmented Reality Painting Book for Vocabulary Learning 

    Kitti Koonsanit; Poonsri Vate-U-Lan (2017-07)

    Mobile technologies are rapidly attracting new users, providing increasing usability, and creating more multimedia communication capacity. Moreover, most primary students have own mobile devices for daily usage. This paper proposed an iCreate project or a digital edutainment application with a digital content which was integrated as 3D augmented reality (AR) painting book for English vocabulary learning and art activities. iCreate is a mobile application using java and vuforia library, develops on Eclipse Integrated Development Enironment (IDE)...
  • Thumbnail

    Applying six sigma for quality assessment in a eLearning courseware production process 

    Nagi, Kuldeep (2010-05)

    Six Sigma method claims that focusing on reduction of variation will lead to reduction in defects in a business product. Its prestige and value is well known within the manufacturing industry. However, it is seldom applied to educational products such as courseware produced and used in higher education. It is beginning to be recognized as key process for quality assessment in eLearning and eTraining sectors in ASEAN. A consistent high quality in an eLearning or eTraining product can be achieved by applying Six Sigma in the courseware produc...
  • type-icon


    Nagi, Kuldeep (2014-12-18)