Now showing items 1-4 of 4

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    3D visual development for virtual reality "Eclipsed" 

    Gurung, Lulu Karma (Bangkok : Assumption University, 2018)
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    Augmented reality 3D pop-up book: an educational research study 

    Poonsri Vate-U-Lan (The First International Congress of Interdisciplinary Research and Development, 2011)

    Augmented Reality technology in education is in high demand for its innovative potential since its fascination grows ubiquitously across the world. This research article reports on an educational innovation which utilizes, as teaching material, the Augmented Reality 3D pop- up book in the hybrid mode of learning for Grade Three students in Bangkok, Thailand. The story contained in this children’s book is “the Seed Shooting Game”. The Augmented Reality 3D pop- up book can be used in both online and off line modes. The developed media is an edutainment ...
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    Best Practices to Form Online Multi-Users Virtual Enviromments for Education in Developing Countries 

    Poonsri Vate-U-Lan (2009-12)

    The main purpose of this paper is to present draft guidelines for best practice to form online Three Dimensional (3D) Multi-Users Virtual Environments (MUVE) for education in developing countries. The researcher has introduced Second Life (SL) to graduate students in Bangkok for educational purposes. The best practices refined from relevant documents and research results are presented under four aspects of its management: human, instruction, technology and social (HITS model). The situation in Thailand is similar to other developing countries ...
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    Teaching English with augmented reality technology: evaluative feedback of elementary school students. 

    Poonsri Vate-U-Lan (Parkroyal, Kuala Lumpur, Malaysia., 2015)

    The application of new educational technologies to the teaching of English in classrooms around the world is an important endeavor. One of the outstanding innovations is Augmented Reality technology, which is a computer-generated technology that enhances user perception and experience. The researcher selected Augmented Reality technology since it is very attractive to young learners in teaching English as a foreign language in classrooms due to its capacity for learners to see and experience the real world with embedded 3-dimensional content. ...