Potential Z-Fighting Conflict Detection System in 3D Level Design Tools

au.link.externalLink[Full Text] (https://link.springer.com/chapter/10.1007%2F978-3-662-46578-3_32)
dc.contributor.authorPisal Setthawong
dc.date.accessioned2018-06-28T03:17:48Z
dc.date.available2018-06-28T03:17:48Z
dc.date.issued2015
dc.description.abstractZ-Fighting is an effect that happens in 3D scenes when two co-planar surfaces share similar values in the z-buffer which leads to flicking and visual artifacts during the rendering process due to conflicting order of rendering the surface. However in 3D level design, scenes created by the tools can be complex, in which level designers can inadvertently place co-planar surfaces that would be susceptible to z-fighting. Level designers typically notice the z-fighting artifact through visual inspection through the usage of a 3D walkthrough test on the scene which is time-consuming and easy to miss. To solve the issue, a proposal of a zfighting detection system for level design tools is proposed to streamline the process of detecting potential hotspots where z-fighting conflicts may occur from co-planar objects.en_US
dc.format.extent2 pagesen_US
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationInternational Conference on Information Science and Applications (ICISA 2015), 279-280en_US
dc.identifier.urihttps://repository.au.edu/handle/6623004553/21195
dc.language.isoengen_US
dc.rights.holderPisal Setthawongen_US
dc.subjectZ-Fightingen_US
dc.subjectLevel design toolsen_US
dc.subject3D graphicsen_US
dc.subjectComputer graphicsen_US
dc.subject3D production pipelineen_US
dc.titlePotential Z-Fighting Conflict Detection System in 3D Level Design Toolsen_US
dc.typeTexten_US
mods.genreConference Paperen_US
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