Overcoming Knowledge Stickiness in International Business Simulation Games

au.link.externalLink [Full Text] (https://link.springer.com/chapter/10.1007%2F978-3-030-20415-0_25)
dc.contributor.author Amonrat Thoumrungroje
dc.contributor.author Racela, Olimpia C.
dc.contributor.author Asda Chintakananda
dc.date.accessioned 2021-08-31T06:27:57Z
dc.date.available 2021-08-31T06:27:57Z
dc.date.issued 2019
dc.description.abstract A business simulation game can make learning fun, but what makes it effective in fostering knowledge transfer to the actual work setting? A thematic analysis of qualitative responses from a diverse sample of former participants of an international strategy business simulation game uncovered meaningful pedagogical practices that enable classroom-workplace knowledge transfer of four critical higher-order cognitive skills, namely (1) the ability to articulate, (2) the ability to simplify information, (3) the ability to strategize, and (4) the ability to ‘think out of the box.’ en_US
dc.format.extent 18 pages en_US
dc.format.mimetype application/pdf en_US
dc.identifier.citation The Palgrave Handbook of Learning and Teaching International Business and Management, 523-540 en_US
dc.identifier.uri https://repository.au.edu/handle/6623004553/24987
dc.language.iso eng en_US
dc.rights.holder Amonrat Thoumrungroje en_US
dc.rights.holder Racela, Olimpia C. en_US
dc.rights.holder Asda Chintakananda en_US
dc.subject Overcoming en_US
dc.subject Stickiness en_US
dc.subject International business simulation games en_US
dc.title Overcoming Knowledge Stickiness in International Business Simulation Games en_US
dc.type Text en_US
mods.genre Article en_US
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