Overcoming Knowledge Stickiness in International Business Simulation Games
Overcoming Knowledge Stickiness in International Business Simulation Games
au.link.externalLink | [Full Text] (https://link.springer.com/chapter/10.1007%2F978-3-030-20415-0_25) | |
dc.contributor.author | Amonrat Thoumrungroje | |
dc.contributor.author | Racela, Olimpia C. | |
dc.contributor.author | Asda Chintakananda | |
dc.date.accessioned | 2021-08-31T06:27:57Z | |
dc.date.available | 2021-08-31T06:27:57Z | |
dc.date.issued | 2019 | |
dc.description.abstract | A business simulation game can make learning fun, but what makes it effective in fostering knowledge transfer to the actual work setting? A thematic analysis of qualitative responses from a diverse sample of former participants of an international strategy business simulation game uncovered meaningful pedagogical practices that enable classroom-workplace knowledge transfer of four critical higher-order cognitive skills, namely (1) the ability to articulate, (2) the ability to simplify information, (3) the ability to strategize, and (4) the ability to ‘think out of the box.’ | en_US |
dc.format.extent | 18 pages | en_US |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | The Palgrave Handbook of Learning and Teaching International Business and Management, 523-540 | en_US |
dc.identifier.uri | https://repository.au.edu/handle/6623004553/24987 | |
dc.language.iso | eng | en_US |
dc.rights.holder | Amonrat Thoumrungroje | en_US |
dc.rights.holder | Racela, Olimpia C. | en_US |
dc.rights.holder | Asda Chintakananda | en_US |
dc.subject | Overcoming | en_US |
dc.subject | Stickiness | en_US |
dc.subject | International business simulation games | en_US |
dc.title | Overcoming Knowledge Stickiness in International Business Simulation Games | en_US |
dc.type | Text | en_US |
mods.genre | Article | en_US |
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