The effect of computer-assisted phonics games on Thai Kindergarten students’ listening proficiency and English Phonics achievement

au.link.externalLink [Full Text] (http://www.assumptionjournal.au.edu/index.php/icesde/article/view/5766/3270)
dc.contributor.author Rachanee Srimanothip
dc.contributor.author Gonzalez, Orlando
dc.date.accessioned 2021-12-17T06:53:51Z
dc.date.available 2021-12-17T06:53:51Z
dc.date.issued 2021
dc.description.abstract This study was aimed at comparing the Kindergarten 2 students’ listening proficiency and English Phonics achievement before and after using computer-assisted phonics games in English Phonics class at an international school in Bangkok during the academic year 2020-2021. This research followed a one group pre-test post-test pre-experimental research design. One conveniently chosen class of 13 Kindergarten 2 students participated in this 8-week study. An instructional intervention was implemented in English Phonics class two sessions per week and 40 minutes per session. Statistical data analysis indicated that the difference between participants’ listening proficiency before and after using computer-assisted phonics games in English Phonics class was significant, favoring the latter condition. Moreover, the participants’ listening proficiency improved from good before using computer-assisted phonics games, to excellent after using such games. It was also found that there was a significant difference in participants’ English Phonics achievement before and after using computer-assisted phonics games in English Phonics class, favoring the latter condition. Results from the data analysis also showed that Kindergarten 2 students’ English Phonics achievement improved from a recommendation for English Phonics class support before using computer-assisted phonics games, to an excellent achievement after using such games. Based on the research findings, recommendations for students, teachers, administrators, curriculum developers and future researchers are provided.
dc.format.extent 8 pages
dc.format.mimetype application/pdf
dc.identifier.citation AU Virtual International Conference Entrepreneurship and Sustainability in the Digital Era Vol. 2 No. 1 (2021), 339-346
dc.identifier.uri https://repository.au.edu/handle/6623004553/25098
dc.language.iso eng
dc.publisher Bangkok : Assumption University Press
dc.rights This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.
dc.rights.holder Assumption University
dc.subject Listening proficiency
dc.subject English Phonics achievement
dc.subject Kindergarten students
dc.subject English Phonics class
dc.subject Computer-assisted Phonics games
dc.subject.other AU Virtual International Conference Entrepreneurship and Sustainability in the Digital Era
dc.subject.other AU Virtual International Conference Entrepreneurship and Sustainability in the Digital Era -- 2021
dc.title The effect of computer-assisted phonics games on Thai Kindergarten students’ listening proficiency and English Phonics achievement en_US
dc.type Text
mods.genre Journal Article
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