An empirical investigation of Video Game control users: examining the influence of social media advertising, social media promotion, E-WOM, and brand image on purchase intention in China

au.link.externalLink [Full Text] (http://www.assumptionjournal.au.edu/index.php/icesde/article/view/5008/3084)
dc.contributor.author Li, Ningqin
dc.contributor.author Sirion Chaipoopirutana
dc.date.accessioned 2021-07-06T02:03:26Z
dc.date.available 2021-07-06T02:03:26Z
dc.date.issued 2020
dc.description.abstract With the rapid development of technology in gaming, more and more consumers have accepted electronic games,and major manufacturers are continually launching their new game consoles. Playing games has gradually become the leading entertainment activities for people all over the world. This research aims to study the influence of social media advertising content, social media promotion content, E-WOM, and brand image on Chinese consumers' purchase intention towards game console. In this research, the researchers collected the data from 300 Chinses customers who use the game consoles through online platform. Simultaneously, this study uses non-probability sampling including judgement and convenient sampling techniques, to collect the data. The researchers also applied 5-point Likert scale for research instruments. Descriptive and inferential analysis are used to analyze the data of demographics and linear regression is also applied to test the hypotheses. The researchers found that social media advertising content, social media promotion content, E-WOM, and brand image were positively influence purchase intentions. Especially the brand image, it has the most significant influence on purchase intention. en_US
dc.format.extent 13 pages en_US
dc.format.mimetype application/pdf en_US
dc.identifier.citation AU Virtual International Conference Entrepreneurship and Sustainability in the Digital Era Vol. 1 No. 1 (2020), 382-394 en_US
dc.identifier.uri https://repository.au.edu/handle/6623004553/24901
dc.language.iso eng en_US
dc.publisher Assumption University Press en_US
dc.rights This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. en_US
dc.rights.holder Assumption University en_US
dc.subject Social media advertising en_US
dc.subject Social media promotion en_US
dc.subject E-WOM en_US
dc.subject Brand image en_US
dc.subject Purchase intentions en_US
dc.subject.other AU Virtual International Conference Entrepreneurship and Sustainability in the Digital Era en_US
dc.subject.other AU Virtual International Conference Entrepreneurship and Sustainability in the Digital Era -- 2020 en_US
dc.title An empirical investigation of Video Game control users: examining the influence of social media advertising, social media promotion, E-WOM, and brand image on purchase intention in China en_US
dc.type Text en_US
mods.genre Journal Article en_US
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