Optimizing Player Throughput for Interactive Motion Based Kiosk Games – A Case Study from the PTT Technobots Campaign

au.link.externalLink [Full Text] (https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2550060)
dc.contributor.author Pisal Setthawong
dc.date.accessioned 2018-06-28T03:09:39Z
dc.date.available 2018-06-28T03:09:39Z
dc.date.issued 2015
dc.description.abstract Maintaining booths that are attractive to exhibition attendees is one of the main goals of exhibitors. One of the popular tactics to attract attention is to utilize new and emerging technology to create fresh new types of interactive booths, in which motion-based kiosk games are gaining popularity in this domain. However motion-based kiosk games are usually designed using conventional computer game design principles and are not optimized for exhibitions which results in a low player throughput. This paper examines the issues behind conventional game design principles, and proposes changes that would improve player throughput and is empirically validated upon a real world case study in which the author has worked on. The case study selected is the Petroleum Authority of Thailand (PTT) Technobots Campaign, in which a series of motion-based kiosk games were deployed at a number of popular department stores in Bangkok, Thailand during the period of May-Aug 2013. en_US
dc.format.extent 10 pages en_US
dc.format.mimetype application/pdf en_US
dc.identifier.citation XIV International Business and Economy Conference (IBEC 2015), 1-10 en_US
dc.identifier.uri https://repository.au.edu/handle/6623004553/21194
dc.language.iso eng en_US
dc.rights.holder Pisal Setthawong en_US
dc.subject Kiosk management en_US
dc.subject Exhibitions management en_US
dc.subject Player throughput optimization en_US
dc.subject Marketing campaign en_US
dc.subject Demographics targeting en_US
dc.subject Game design en_US
dc.title Optimizing Player Throughput for Interactive Motion Based Kiosk Games – A Case Study from the PTT Technobots Campaign en_US
dc.type Text en_US
mods.genre Conference Paper en_US
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